Timeline Adventure Challenge – Gen 21 – Gen 25

Gen 16 – 20 | Main Rules | Gen 26 – 30

Updated: 7/28/21

Note on Lots: I will be building pre-built lots and putting them on the gallery with the tag “#timelineadventure” as I work through the challenge myself. My sims Origin tag is IllusoryThrall, feel free to toss me a follow. I will link each generation’s pre-built lots in boxes like this on this page for each generation – so if you’re not a builder, you can still easily play this challenge. I will eventually get to building lots for all generations, but for now it’s just the first few generations that I have completed. All lots mentioned on these pages are CC-free and playable! Also, if you build a lot that qualifies as those two things and want it included in these lists, please just drop me a comment here or a message at IllusoryThrall on the sims forums, I will check it out and add it if it fits!

Gen 21: Protest, Activism, & The Vietnam War (1970s)

Your parent and grandparent were both famous and it thrust you into the spotlight at an early age. However, instead of using that fame for selfish needs, you decide to use that fame to help a worthy cause – the environment. You can see how the planet has become industrialized and dirty. All you want in life is to save the planet before things get any worse. The Vietnam War only solidifies your ambition. You believe that everything should be natural and that you must pull away from the processed world entirely. You leave your hometown and move closer to the volcano and the only “wild” area left in the Sulani Islands. You feel deeply, spiritually, connected to the Islands, and you swear you can feel the presence of the ancestors all around you, approving of your crusade.

Town: Sulani (Lani St. Taz)

Lot traits: Great Acoustics or Oceanic Paradise, Island Spirits, Sunny Aspect

Lot Challenges: Off The Grid

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Child of the Ocean, Vegetarian, Snob

Aspiration: Beach Life

Career: Conservationist

Gen 21 Goals:

  • Max the Guitar, Fitness, and Photography skills
  • “Save Sulani” by keeping it clean and the trash picked up. (The islands must be pristine by the time the heir moves out.)
  • Marry a mermaid. (Or have the sim you marry become one through the use of Mermadic Kelp – which can be bought on the Rewards store for 500 points.)
  • Have at least three children.
  • Your heir’s traits will be: Paranoid, Loner, Perfectionist; and their aspiration will be Chief of Mischief.

Generation 21 Lots:

Community Lots Unlocked after this generation: Arts Center, Karaoke Bar

Gen 22: The Cold War (1947-1991)

You were brought up to love nature, and your parents expected you to follow in their footsteps as an activist for nature, but you felt your true calling was as a spy. You left home and your idyllic life as a mermaid for spy academy and never once looked back. This was the time your country needed you, and yes, everyone WAS out to get you!

Town: San Myshuno (Arts Quarter)

Lot Traits: Private Dwelling, Gnomes, Mean Vibe

Lot Challenges: Cursed

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Paranoid, Loner, Perfectionist

Aspiration: Chief of Mischief

Career: Secret Agent (Villain)

Gen 22 Goals:

  • If your heir is born a mermaid (very likely), have them eat two kelps from the rewards store and enter a body of water to become human again at the beginning of the generation.
  • You must move to a different apartment in a different district in the city at least three times this generation, starting in the Arts District. The timing on this is completely up to you. I also leave which district you move to up to you in the middle, but aim to be living in Uptown at the end of the generation.
  • Master the Fitness and Mischief skills on your main sim.
  • Marry and have at least 1 child.
  • Your main sim must spend very little time with their child(ren), and barely get to know them.
  • Your child(ren) can have no more than three friends each, and have to find new ones every time the family moves (becoming enemies with the old ones).
  • Your heir’s traits will be: Creative, Perfectionist, Outgoing, and their aspiration will be Mt. Komorebi Sightseer.

Generation 22 Lots:

Gen 23: Bringing Modern In (1985s)

You barely knew your parents, and their constant suspicion and paranoia really grated on your nerves. All you really wanted was to settle down in one place, raise a happy family.. and perhaps be the change you wanted to see in the world. You believed times were a-changing, and you wanted to help others make positive changes in their homes and lives, too.

Town: Mt. Komorebi (Wakaba)

Lot Traits: Home Studio, Natural Light, Peace and Quiet

Lot Challenges: None

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Creative, Perfectionist, Outgoing

Aspiration: Mt. Komorebi Sightseer

Career: Interior Decorating

Gen 23 Goals:

  • Skills to be maxed: Painting, Photography, Charisma
  • Do your best to make-over houses in the world, bringing the modern generation to the houses.
  • Have at least 2 kids
  • Your heir’s traits will be: Cheerful, Unflirty, and either Cat or Dog Lover (your choice), and their aspiration will be Friend of the Animals. I suggest getting them a dog or cat (based on whichever trait you choose) early on in their life, and letting this pet be their constant companion.

Generation 23 Lots:

Community Lots Unlocked after this generation: Spa

Gen 24: Grunge and Fur (1990s)

You grew up in a supportive, happy family, with a pet you adored. Because of this, you couldn’t help but focus on animals. You love them all and want to save them all. Your entire focus is on the animals, leaving your social skills with people floundering in the dust. You try to make friends and find love, but your idea of finding companionship always requires you to be at the bottom of a bottle to get up the courage. You have a child but it is a result of a drunken one-night stand that you wish you could forget. Hence, you hire help, and go back to helping the animals instead.

Town: Brindleton Bay (Sable Square)

Lot Traits: Breeding Grounds, Training Ground, Pet (you choose cat or dog) hangout.

Lot Challenges: None

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Cheerful, Unflirty, Cat/Dog Lover (your choice)

Aspiration: Friend of the Animals

Career: Own a Vet Clinic

Gen 24 Goals:

  • Skills to be maxed: Pet Training, Logic, and Veterinarian
  • Own and run a highly rated vet clinic.
  • Have at least three pets at all times.
  • Never marry – you are too busy with your vet clinic and your pets for romance. Your main sim’s attempt at romance is a series of one-night stands. Never have a girlfriend or boyfriend, either. The romance always falls apart before your sim gets that far.
  • Have a child by one of these one night stands – this will be your only child (unless, of course, it’s multiples). If your main sim is a male, you can have the mother move in until after the baby is born. As soon as the baby is born, the mother must again move out.
  • Your child is mostly ignored by you, and is raised mostly by nannies and babysitters.
  • Your heir’s traits will be: Genius, Outgoing, Family Oriented; and their aspiration will be Academic.

Generation 24 Lots:

Gen 25: Getting an Education (1995s)

After a miserable childhood, you vowed to never let another child be forgotten and left behind. For this reason, you aim to be a teacher, and to have a large, close-knit, and happy family. You get out of your childhood home as soon as you possibly can, and move into the dorms at University, determined to be a huge part of campus activities. You find lots of friends, and a lot of fun, but you never forget your original aspiration and your studies. After graduation, you jump into your chosen career with gusto, and immediately marry and start a family. Your children will never want for anything, and they will always be the best at whatever they choose to be.

Town: Britechester (Gibbs Hill)

Lot Traits: Study Spot, Good Schools, Child’s Play

Lot Challenges: None

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: Fourth of July – Barbeque, Fireworks, Drinking, Party Spirit
  • Fall: Halloween – Remembrance, Spooky Spirit, Trick or Treat, Mischief Spirit
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Genius, Outgoing, Family Oriented

Aspiration: Academic

Career: Education (Professor)

Gen 25 Goals:

  • Skills to be maxed: Research & Debate and Parenting.
  • Marry someone you meet at college right after graduation.
  • Have at least three children, and have high relationships with each. Push them to be over-achievers, and have each child join in after-school activities.
  • Each child must get at LEAST three positive Parenthood traits upon aging into Young Adulthood, and have an “A” in school.
  • Your heir’s traits will be: Self-Absorbed, Creative, and Outgoing; and their aspiration is Party Animal.

Generation 25 Lots:

Gen 16 – 20 | Main Rules | Gen 26 – 30