Timeline Adventure Challenge – Gen 11 – Gen 15

Gen 6 – 10 | Main Rules | Gen 16 – 20

Updated: 7/28/21

Note on Lots: I will be building pre-built lots and putting them on the gallery with the tag “#timelineadventure” as I work through the challenge myself. My sims Origin tag is IllusoryThrall, feel free to toss me a follow. I will link each generation’s pre-built lots in boxes like this on this page for each generation – so if you’re not a builder, you can still easily play this challenge. I will eventually get to building lots for all generations, but for now it’s just the first few generations that I have completed. All lots mentioned on these pages are CC-free and playable! Also, if you build a lot that qualifies as those two things and want it included in these lists, please just drop me a comment here or a message at IllusoryThrall on the sims forums, I will check it out and add it if it fits!

Before playing Generation 11, make sure to download (or make) a vampire who can turn your main sim and have the vampire live in a house somewhere in Forgotten Hollow. It might be helpful to have this vampire be high-ranking so that they will be able to train your sim later, as well.

Gen 11: Gothic Nightmare (Victorian Era 1837 AD – 1880 AD)

You always were sad and little bit lonely – your parents never had much time for you. You became obsessed with flowers, death and mortality after one of your parents died while you were still young and was subsequently brought back to life. When you became a young adult, you moved from the seaside to a small town in the country that no one has ever heard of, in the hopes of being forgotten. There, you discover vampirism, allowing you to become a child of the night and live forever. The darkness consumes you, and you completely retreat from the world.

Town: Forgotten Hollow

Lot traits: Dark Ley Line, Vampire Nexus, Registered Vampire Lair

Lot Challenges: Off the Grid

Holidays:

  • Spring: St. Valentines Day – Give Flowers, Go on a Date, Romantic Spirit
  • Summer: None.
  • Fall: All Hallows Eve – Remembrance, Spooky Spirit, Fire, Grand Meal
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Gloomy, Loner, Romantic

Aspiration: Master Vampire, Vampire Family, or Good Vampire (your choice)

Career: Gardener

Gen 11 Goals:

  • Max the Flower Arranging, Pipe organ, and Vampire lore skills on your main sim.
  • Cut off any connections with your parents after moving (contacting the rest of your family is at your discretion, but I suggest cutting all ties so that your secret doesn’t come out).
  • Must seduce a young man/woman and fall in love with them (after becoming a vampire). You must then turn them (into a vampire) so you can be together for ever.
  • Must become a master vampire.
  • Electricity is now a thing – however power to homes is still incredibly rare. Continue to use the Off the Grid Challenge until directed otherwise.
  • NO travel to anywhere outside of Forgotten Hollow this generation.
  • Wait to have children until after your spouse is a vampire, as well. Yes, this means your children will be undead.
  • Have at least 2 children.
  • Become best friends with the vampire who turned you – they have almost become your surrogate parent.
  • The heir must Max the Vampire Lore skill before moving out to start the new generation, and have made themselves a Vampire Cure potion (costs $1000 and can be made at any bar).
  • Your heir’s traits will be: Active, Goofball, Loves the Outdoors, and their aspiration will be a choice between Archaeology Scholar or Jungle Explorer.

Generation 11 Lots:

Lot type Unlocked after this generation: Haunted House

Gen 12: Age of Spiritualism (Victorian continued 1880 (ish) AD – 1890 AD)

You were born undead but you always had a respect for life. As soon as you could, you left your dark beginnings behind and became mortal. While your parents remained unmoving, never leaving their little hollow, you wanted to explore. Having been raised as a vampire led you to believe in more than just their kind of supernatural. You find an ancient settlement and begin your search for the ghosts. You long to speak to them, to learn from them. In the process of learning to do this, you end up starting a business to help others get rid of their troublesome spectres. Once you have an heir, you become more and more focused on your heir, eventually losing touch with your other friends, and even your spouse.

Town: Willow Creek (Pendula View – again – build over the existing Viking settlement)

Lot traits: Private Dwelling, Child’s Play, Good Schools (Lot must be set to “Haunted House” instead of Residential)

Lot Challenges: Off the Grid, Spooky, Cursed

Holidays:

  • Spring: St. Valentines Day – Give Flowers, Go on a Date, Romantic Spirit
  • Summer: None.
  • Fall: All Hallows Eve – Remembrance, Spooky Spirit, Fire, Grand Meal
  • Winter: Christmas: Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Genius, Self-Assured, Family-Oriented (must also buy the Brave trait)

Aspiration: Successful Lineage

Career: Paranormal Investigator

Gen 12 Goals:

  • Max the Parenting, Logic, and Vampire Lore skills (Vampire Lore should already be done when you start the generation)
  • As mentioned above, your house must be a haunted house. Through this, you will meet Guidry, and he will help you get your license to become a Paranormal Investigator (DO NOT skip this step and buy the license from the Reward Store!).
  • Earn enough points to buy the Brave trait – you are welcome to pick another aspiration (or more than one) to work on to get more points.
  • Have at least one child, and dote on them. Encourage good grades and values.
  • When your heir is old enough to move out, divorce your spouse, leave them behind, and move with your child. (This will allow you to finish your Successful Lineage aspiration.)
  • Your heir’s traits will be: Animal Enthusiast, Loves Outdoors, Family Oriented, and their aspiration will be Country Caretaker.

Generation 12 Lots:

Gen 13: Country Living (Victorian Continued – 1890 AD – 1900 AD)

Your parents were obsessed by the supernatural, and their travels to different haunted houses all the time sparked an intense desire in you to be home with your family. The farm life calls to you, and you throw yourself into raising animals, caring for your land, and spending time with your growing family.

Town: Henford-On-Bagley (Old New Henford)

Lot traits: Great Soil, Peaceful and Quiet, Homey

Lot Challenges: Off The Grid, Wild Foxes, Simple Living

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: None.
  • Fall: All Hallows Eve – Remembrance, Spooky Spirit, Fire, Grand Meal
  • Winter: Christmas – Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Animal Enthusiast, Loves Outdoors, Family Oriented

Aspiration: Country Caretaker

Career: Self-Employed Farmer

Gen 13 Goals:

  • Max the Gardening, Fishing, Cooking, Knitting, and Cross-Stitching skills.
  • Have at least 3 children.
  • Own at least one cow, two Llamas, 6 chickens, and maintain a large selection of plants in your garden.
  • Build a Pond somewhere on your property and stock it with various types of fish.
  • Your heir’s traits will be: Active, Goofball, and Loves the Outdoors, and their aspiration will be a choice between Jungle Explorer and Archaeology Scholar.

Generation 13 Lots:

Gen 14: Into the Tombs (Edwardian 1901 AD – 1910 AD)

Your parents doted on you and their farm. They instill in you a desire to travel the world and study what came before. Hiring a caretaker to care for your home, you begin travelling to distant lands and learning about ancient cultures. You uncover old artifacts and learn a new language. You fall in love with someone from far away but they die long before their time is up and leave you to raise your child with only the help of your caretaker.

Town: Willow Creek (Courtyard Lane)

Lot traits: Sunny Aspect, Homey, Bracing Breezes

Lot Challenges: None

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: None.
  • Fall: All Hallows Eve – Remembrance, Spooky Spirit, Fire, Grand Meal
  • Winter: Christmas – Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Active, Goofball, Loves the Outdoors

Aspiration: Archaeology Scholar and/or Jungle Explorer

Career: Self-Employed Archaeologist

Gen 14 Goals:

  • Max the Archaeology, Fitness, and Selvadorian Culture skills
  • Move in a townie or created sim of your choice to leave at home to care for home and family.
  • By this generation, Electricity was starting to become more common. It’s still rare, but your family can afford to have your home hooked up – in other words, no more Off The Grid Lot Challenge!
  • Must marry a native of Selvadorada.
  • Have children until you have a boy – this will be your heir. (Yes, you can use carrots to “force” a boy on your first child if you want.)
  • Spouse must die shortly after the boy child is born, preferably during his toddlerhood. After this, have your main sim become distant with all the children.
  • Explore the entire jungle in Selvadorada.
  • Your heir must be male and their traits will be: Active, Good, and Self-Assured, and his aspiration will be Big Happy Family.

Generation 14 Lots:

Gen 15: The War to End All Wars (WWI – 1914 AD – 1918 AD)

When you were a teenager, the world up and went to war. One of your parents died young and the other never properly mourned their loss. You had a few friends but no one to really lean on. You felt abandoned and the discipline and brotherhood of the military seemed to call to you. You loved your country and wanted fight for the cause, enlisting as soon as you were able gladly. As for love, you fell in love shortly before heading off to war and the two of you married quickly, conceiving your first child before shipping out. When you arrive home from the war, you have some personal demons to fight through, but your big family from the times you were home on leave is there to help you through. However, jobs are scarce and supporting all those children is expensive, causing you to emigrate to the New World in search of better times ahead.

Town: Newcrest (Bridgeview)/San Myshuno

Lot Traits: Homey, Good schools, On the Ley Line

Lot Challenges: None

Holidays:

  • Spring: Easter – Give Flowers, Egg Hunt, Grand Meal, Flower Bunny
  • Summer: None.
  • Fall: All Hallows Eve – Remembrance, Spooky Spirit, Fire, Grand Meal
  • Winter: Christmas – Give Gifts, Grand Meal, Festive Lighting, Festive Spirit

Traits: Active, Good, Self-Assured

Aspiration: Big Happy Family (does not need to be completed during this generation)

Career: Military (Covert Operator) – do NOT need to Max this career, you will not have time.

Gen 15 Goals:

  • Max the Fitness and Handiness skills on your main sim (provided he isn’t killed or wounded, obviously.) Your spouse must Max the Parenting skill.
  • Go off to war for long periods of time – Move your main sim out of the house for 7 days, then, move them back into the household for 1 day to simulate “leave” (making sure to get the spouse pregnant again while home). Do this once again, to total 16 days, then move out for the final deployment of 3 days for a grand total of 19 days. For EACH deployment, roll a 10 sided die. If you roll a 1, your main sim didn’t survive the deployment – move him back in and have him die of whatever method works the best for you. If you roll a 2, he was injured during the deployment and moves back home permanently, skipping any future deployment. If your sim was injured, change his “Self-Assured” trait to “Gloomy” using either a re-traiting potion or the cas.fulleditmode cheat, and he will remain home during the rest of the war. Rolling any other number means your sims is just fine, and can continue with deployments until the end of the war.
  • When the war is over (19 days after the first deployment starts) – have your main sim quit his military job (if he survived, obviously), and move the entire household to The Old Salt House lot in San Myshuno (Spice District) and build them a house. This simulates the entire family moving to the United States.
  • Have at least 5 children (unless your main sim dies, obviously). If you haven’t had five yet by the time the war ends, keep trying.
  • After the war, have your main sim become distant with his family, especially if he got wounded during the war.
  • Your heir’s traits will be Evil, Mean, and Hot-Headed, and their aspiration will be Public Enemy.

Generation 15 Lots:

Community Lots Unlocked after this generation: National Park

Gen 6 – 10 | Main Rules | Gen 16 – 20

2 thoughts on “Timeline Adventure Challenge – Gen 11 – Gen 15

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